Developing training when the content is not stable until days or minutes before the session is a fact of life. The good news is constructivist designs and the use of performance support tools has made this increasingly feasible. What has remained a challenge is to find a way to test for understanding and performance during the learning intervention. How does one develop an evaluation tool when one does not know what one is evaluating?
One approach that has been proven to work is the use of FlexGames. FlexGames have all the attributes of regular games in that they have:
- an artificial structure
- a conflict or competition mechanism
- a set of rules governing player behaviour
- a way to win or a closure mechanism
FlexGames have the added attribute that the content can be quickly and easily changed without affecting the game itself. This means that the content can be loaded at the very last minute by the instructional designer, the facilitator, or even by the learner.